Saturday, March 8, 2014

Manoric's Status

Alright guys, in this post I will share my status with all of you. I will try to update this whenever some bigger change is made.

These are my stats with Iris activated and my current honor. I am looking forward for Lord Divine.

And this are my clothes, just to note i bought and upgraded the wings with bound balens only.
This is my fate level and card decks.



These are my astrals.
These are my sylphs.

These are my troops and enlightment.
These are my skills, runes and talents.
 These are my mount stats and mounts I have.

These are my academy buffs.


 That would be all for now. I will try to update as much as I can.
 

Wednesday, March 5, 2014

Guide about Card System and Treasure Hunt!

 [EDITED]-07 March

I see some of them guys might be confused about how the card system works and what is treasure hunt. I don't have too much information but I will share what I know. 
First some people asked what is treasure hunt because we have event quest to do 5 and 10 treasure hunts. Treasure hunt is a new card system which can be found above the soul engraving system. 

How this works and what it does? The card system gives you some bonuses depending on the desk cards you have.[Edited: You can get even more bonus depending on your deck (the circles above the cards will tell you what to do)] Important! The bonuses apply only for the location that is wrote on the card. Ex. [MP Dungeon] ATK Boost +160. This means that when you have this card on the desk and you enter multiplayer dungeon you will get both +160 Patk and Matk bonus.

 You can put up to 12 cards or 14 if you have yellow cards at level 59. At level 67 it increases to 19. I like it. Now the bonuses depend on the card quality and their level. Best are yellow(orange), then purple, blue, green and weakest are gray.[Edited: The gray cards give HP boost, the green cards give DEF boost, blue give ATK boost, puple give ALL STATS buff] You can increase the cards level with other cards but I still haven't figured out how many you need per level.[Edited: To upgrade cards level you need to get enough experience points. You get them by burning same type of cards one into another and gain 1 exp. White cards need 10 exp from level 1 to 2, green need 8 and blue need 5] 

Now the question is: How to get the cards? You get the cards from Summoner Kits. For now I've seen two types of kits[Edited: there are three types of summoner kits, next two plus summoner kit which is between other two cards in quality], the novice summoner kit and master summoner kit. Ofcourse the master kit is better and gives better cards. You can get them from special events and with doing treasure hunt or exchanging 100 Summon Shards for 1 Master Summoner Kit. 

Summon shards are also taken while doing treasure hunt. To do treasure hunt you need to enter the card system (above the soul engraving system) and click on treasure hunt. Then click Let's Go and there you go you will get rewards instantly but first you will need to pay some gold or daru[Edited: Not only daru or gold is required, sometimes it asks for kyanite and other stuff too]. Note that you cant do treasure hunt limitless at instant, you have attempts or you can add attempt with Infinity Wheel that you can get from special event quests. I've spent my attempts and it seems like i will need to wait more than 5:30 hours to get more attempts, i don't know how many yet[Edited: You get 1 attempt every 6 hours].

 So there you go guys I hope this will help you. Write questions in comments if you have any and share the post so more people can see this and get informed. Thanks in advance!

Tuesday, February 18, 2014

Manoric's World Boss Skill Rotation

You all guys know how important the World Bosses are if you want to be strong. For me the World Bosses are the main source of gold in Wartune nowadays. In my opinion (and most of the people would agree with me) the archers are the best class for World Bosses. That is because archer with good critical will get critical strikes on every hit (sometimes it does not happen tho) and no race can outdo our damage (it is possible if someone uses balens during WB). So in this post I will show you guys my skill rotation for World Boss (not everyone can use this because i have legend gear which is a great source of rage).

So things you will need are:
-Good Patk and Critical;
-Good Gaia sylph;
-Minimal starting rage +21 (the more, the better), legendary gear which gives +10 extra rage on every turn;
-And a skill set similar to mine (see picture below)

So my rotation goes like this:
- First two runs I equip only Arrow Strike, Multi-Shot and Delphic Sniper and let it play on AFK mode;
- At start of third run I have 100 rage so I do Delphic Sniper first then I immediately enter sylph mode and spam Short Circuit skill. After Short Circuit I use Gaia's Delphic- Thunder Strike, then Thundering Strike until the boss kills me;
- After the third run I do the same rotation as first two runs but this time only one run, so I do normal rotation once then I go Gaia rotation on the next run and I repeat this until the end of the WB and for now it gives pretty much great results;
Note that if you don't get many criticals you may not be able to repeat Gaia rotation every second turn, if you are unlucky just do normal rotation two runs and then continue with Gaia rotation.
Hope this will help you and don't forget to check my blog for new posts ^^
All the best, Manoric!

Thursday, February 13, 2014

Astrals for Archers


After a long time, here I publish new post to my blog. In this post I will talk about my opinion for what astrals should archers use. I will also explain why. So let's start

As a first choice for archer astral, I always put Force astral. Archers are damage machines, so we need really good Patk. And I like to kill people fast, so I don't rely on defense alot.


Second astral is Sniper's Edge. Unlike other two classes, archers have no doubts about the critical. It's a must if you want to deal damage. Especially in World Bosses archers are in top positions because of our critical hits. So not having a good critical astral is not an option.


My third astral choice is Determination. This astral is so OP for archers. It increases the critical damage by %. With a good critical and Patk combined with this astral you will deal damage as insane.


The first three astrals were offensive, but to deal alot of damage, you need to take some damage too. These astrals may wary depending on level. For lower levels I would recommend getting Fortitude and Willpower, but for higher levels it is better if they replace one of the defensive astrals above with Goddess Blessing. The reason for this is the damage people deal at higher  levels is higher. Blessing astral decreases damage taken by %, so on higher damage reduction by % is better. Another big plus for blessing is that it reduces all kind of damages, no matter if its physical or magical. When you have 8 astral slots feel free to use all of these 3 defensive astrals together.


Next 2 astrals would be Brilliance and Enshieldment. Brilliance for more raw HP and Enshieldment for some block at high levels for even more survivability.


Here is one picture of mine astral set.



This is my opinion, so not everyone would agree with me. If you don't think same as me,  leave comment, share it with us. That's all for now, I will do more posts in future, until then stay tuned! And write me emails about things you want me to post for. I will really appreciate that!